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๐Ÿ˜ค Aggravation

Your turn โ€” roll the die!
๐Ÿ”ต You โ€” home
0 / 4
๐Ÿ”ด PC โ€” home
0 / 4
rolls Score
0
Aggravations
You 0 ยท PC 0
Your turn โ€” roll the die!
Roll a 1 or a 6 to bring a marble out of base.
Game Log
How to play: Click Roll Die, then click one of your glowing blue marbles to move it that many spaces round the board, one step at a time. You need a 1 or a 6 to bring a marble out of base onto your start square. Rolling a 6 gives that player another roll โ€” roll a 6, move, then roll again (and chained 6s keep the rolls coming, for you and the PC alike). If no marble can move, your turn passes. Aggravate! Land exactly on a PC marble and it goes all the way back to its base. Squares marked โ˜… and both start squares are safe โ€” no aggravating happens there. Land exactly on one of the first three gold star squares and your marble jumps forward to the next star square โ€” a handy shortcut (the last star is safe, but has no jump). After a full lap your marble turns into your coloured home row and heads for the centre. You need an exact roll to step into the centre home โ€” a roll that would overshoot can't be used by that marble. You can share a hole with your own marble. First side to get all 4 marbles home wins. Score: your total rolls for the whole game โ€” fewer is better, like total shots in Battleship. Difficulty: Easy PC picks a random move, Medium plays smart (it loves aggravating you and getting its marbles home), and Hard plays best โ€” it picks its juiciest aggravation, races home, uses the star shortcut, and keeps its marbles out of your reach. Same fair die for both sides at every level; you can change the level any time and it takes effect on the PC's next turn. The dice roll uses the shuffle mp3 for now โ€” swap that one URL in the sound list at the top of the script if you want a different roll sound later.

๐Ÿ† Game Results

Date Name Level Score
11-5-26markHard66
11-5-26markEasy63
10-5-26semoMedium60
9-29-26semoMedium53
9-27-26semoMedium55
8-7-26SheriEasy59

Game Over

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