How to play: Click Roll Die, then click one of your glowing blue marbles to move it that many
spaces round the board, one step at a time. You need a 1 or a 6 to bring a marble out of base onto
your start square. Rolling a 6 gives that player another roll โ roll a 6, move, then roll
again (and chained 6s keep the rolls coming, for you and the PC alike). If no marble can move, your turn passes.
Aggravate! Land exactly on a PC marble and it goes all the way back to its base. Squares marked
โ and both start squares are safe โ no aggravating happens there. Land exactly on one of the
first three gold star squares and your marble jumps forward to the next star square โ a handy
shortcut (the last star is safe, but has no jump). After a full lap your marble turns into your coloured
home row and heads for the centre. You need an exact roll to step into the centre home โ a
roll that would overshoot can't be used by that marble. You can share a hole with your own marble.
First side to get all 4 marbles home wins. Score: your total rolls for the whole game โ
fewer is better, like total shots in Battleship. Difficulty: Easy PC picks a random move, Medium
plays smart (it loves aggravating you and getting its marbles home), and Hard plays best โ it picks its
juiciest aggravation, races home, uses the star shortcut, and keeps its marbles out of your reach. Same
fair die for both sides at every level; you can change the level any time and it takes effect on the
PC's next turn. The dice roll uses the shuffle mp3 for now โ swap that one URL in the sound list at the
top of the script if you want a different roll sound later.